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	<title>eyedbits &#187; Link Collection</title>
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	<link>http://www.eyedbits.com</link>
	<description>links, tutorials and code fragments regarding computer graphics</description>
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		<title>Computer Graphics Link Collection</title>
		<link>http://www.eyedbits.com/?p=188</link>
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		<pubDate>Fri, 15 Feb 2013 14:04:07 +0000</pubDate>
		<dc:creator><![CDATA[busk]]></dc:creator>
				<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[Link Collection]]></category>

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		<description><![CDATA[Object Intersection Routines http://www.realtimerendering.com/intersections.html &#8211; website for book real time rendering (Tomas Akenine-Möller, Eric Haines, and Naty Hoffman), containing number of intersection routines for different object types http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ &#8211; variations of Moller Trumbore]]></description>
				<content:encoded><![CDATA[<h1>Object Intersection Routines</h1>
<p><a title="http://www.realtimerendering.com/intersections.html" href="http://www.realtimerendering.com/intersections.html" target="_blank">http://www.realtimerendering.com/intersections.html</a> &#8211; website for book real time rendering (Tomas Akenine-Möller, Eric Haines, and Naty Hoffman), containing number of intersection routines for different object types</p>
<p><a title="http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/" href="http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/">http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/</a> &#8211; variations of Moller Trumbore</p>
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		<title>OpenGL Link Collection</title>
		<link>http://www.eyedbits.com/?p=13</link>
		<comments>http://www.eyedbits.com/?p=13#comments</comments>
		<pubDate>Sun, 06 Nov 2011 20:20:52 +0000</pubDate>
		<dc:creator><![CDATA[busk]]></dc:creator>
				<category><![CDATA[Link Collection]]></category>

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		<description><![CDATA[A Collection of useful links regarding OpenGL Topics.
From Reference Cards, Math Derivations, ..., to forum discussions <a href="http://www.eyedbits.com/?p=13">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<li><a style="white-space: pre; background-color: #f4f4f4;" href="http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf" target="_blank">OpenGL ES 2.0 API Quick Reference Card</a></li>
<li><a style="white-space: pre; background-color: #f4f4f4;" href="http://www.khronos.org/files/opengl41-quick-reference-card.pdf" target="_blank">OpenGL 4.1 API Quick Reference Card</a></li>
</ul>
<div><strong>Specifications</strong></div>
<div>
<ul>
<li><a href="http://www.opengl.org/registry/" target="_blank">OpenGL Registry</a></li>
</ul>
<div><strong>Discussion Boards</strong></div>
<div>
<ul>
<li><a href="http://www.opengl.org/discussion_boards/" target="_blank">opengl.org discussion boards</a></li>
</ul>
<div><strong>Math Derivations and Explanations</strong></div>
<div>
<ul>
<li><a href="http://www.songho.ca/opengl/gl_projectionmatrix.html" target="_blank">OpenGL Projection Matrix Derivation</a></li>
</ul>
<div><strong>Usefull snippets</strong></div>
<ul>
<li><a href="http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/">Visualize the depth buffer</a> (www.geeks3d.com)</li>
</ul>
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